DIGGERGUN IS LIVE ON KICKSTARTER!


Hello everyone, my name is Kabloop! I'm the solo-dev of DIGGERGUN!

Today I finally released a demo for DIGGERGUN, something which has been a long time coming and gives me a slight tinge of nervousness at the thought of people playing a game I've been working on for so long! But I am incredibly thankful for anyone who takes the time to provide feedback, so please do share your thoughts!

The demo release of DIGGERGUN coincides with the launch of the DIGGERGUN Kickstarter, which you can find here: https://www.kickstarter.com/projects/diggergun/diggergun

If you do enjoy the demo, then please do back us on Kickstarter as it'll help me get this game made. I've created some really cool things for the Kickstarter, such as a level builder which allows you to make levels, save them and even share them! It's very similar to other level-makers, such as Super Mario Maker! There's even a reward tier to get your levels into DIGGERGUN!

If you want to see what the level builder looks like, then you can check it out here:

It's been a long journey and there's a lot more road to cover so I just want to take the time to thank you for supporting DIGGERGUN. Even just clicking on this page means a lot to me, and I hope I've created a meaningful game.

I'll be posting more dev-logs soon, so don't be a stranger!

Thanks and feel free to get in touch!

Kabloop

PS: I've seen the comments about the issue with the keys in browser mode! Please play the game in fullscreen (which you can do by pressing the full-screen button in the left corner), or with a controller in browser mode, until I can offer re-bindable controls! My apologies for the issue!

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